After working on games for the others, we decided to make our own games, for the players.
Our studio brings together video game talents to create poetic, immersive and cross-generational games.
We want to offer to players a mesmeric game experience through story-driven adventure games.
Here are the key people of our team:
Hervé Masseron - Co-founder & Creative Director
Video game veteran developer, who started to work in the industry with the emergence of video games, from the first Rayman, and more recently on the award-winning and critically acclaimed Valiant Hearts: The Great War (Ubisoft Montpellier) as Narrative and Cinematics Director. He is behind the story of Season After Fall (SwingSwing Submarine - Focus Home Interactive) and Edge of Eternity (Midgar Studio).
Roxane Domalain - Co-founder & Business Developer
Started to work few years ago in the video games industry, in Ubisoft and then Square Enix, on business and studio side. She worked as Product Manager on Valiant Hearts: The Great War (Ubisoft Montpellier) and as Brand Manager on Life Is Strange (Dontnod Entertainment - Square Enix).
Kevin Drure - Gameplay programmer
New model of terminator reprogrammed by the video game resistance to create a new video game era.
He won't stop until his mission is achieved.
Jérémy Duchesne - Environment artist
Invalid for the real world he decided to use 3D environment to live his true life.
Quentin Vialade - Game Designer
Resulted from a mix between Rincewind, Alain de Greef and a pelobates cultripes. Making video games for a better world and the small birds.
3D designer for the last eight years. A graduate of ESMA in 2008 and co-director of the film "My friend Charly", performed various clips and short films (Elasticstudio) and began hes career in the video game as 3D animator on "Rabbids Go Home" (Ubisoft Montpellier), Mobile game Jaddream (JD Studio), in 2016 Cinematic Designer at Ubisoft Montpellier and finally 3D video game teacher at E-artsup.