About us

 

 

MOONYCAT Entertainment is a studio ideally located in Montpellier (south of France), supported by Montpellier Business Innovation Center (ranked in the top 10 of Business incubators in the world).

 

Our supports

 

After working on games for the others, we decided to make our own games, for the players.

Our studio brings together video game talents to create poetic, immersive and cross-generational games.

We want to offer to players a mesmeric game experience through story-driven adventure games. 

 

Here are the key people of our team:

 

Hervé Masseron - Co-founder & Creative Director

Video game veteran developer, who started to work in the industry with the emergence of video games, from the first Rayman, and more recently on the award-winning and critically acclaimed Valiant Hearts: The Great War (Ubisoft Montpellier) as Narrative and Cinematics Director. He is behind the story of Season After Fall (SwingSwing Submarine - Focus Home Interactive) and Edge of Eternity (Midgar Studio).  

 

Roxane Domalain - Co-founder & Business Developer 

Started to work few years ago in the video games industry, in Ubisoft and then Square Enix, on business and studio side. She worked as Product Manager on Valiant Hearts: The Great War (Ubisoft Montpellier)  and as Brand Manager on the award-winning Franchise Life Is Strange (Square Enix).

 

Alain Le Guirec - Gameplay Programmer
With more than 20 years of experience in the video game and tech industry, Alain has past experience at Isotropix as Research Engineer on Clarisse iFX and within Asobo Studios and Feerik as Gameplay Developer.

 

Quentin Vialade - Game Designer

Resulted from a mix between Rincewind, Alain de Greef and a pelobates cultripes. Making video games for a better world and the small birds.

      

Magda Wydrzynska - 3D animator

3D designer for the last eight years. A graduate of ESMA in 2008 and co-director of the film "My friend Charly", performed various clips and short films (Elasticstudio) and began hes career in the video game as 3D animator on "Rabbids Go Home" (Ubisoft Montpellier), Mobile game Jaddream (JD Studio), in 2016 Cinematic Designer at Ubisoft Montpellier and finally 3D video game teacher at E-artsup.

 

 

 

 

 

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